X Version 11, Release 7.7
Copyright © 1991 Network Computing Devices, Inc.
Permission to use, copy, modify, distribute, and sell this documentation for any purpose is hereby granted without fee, provided that the above copyright notice and this permission notice appear in all copies. Network Computing Devices, Inc. makes no representations about the suitability for any purpose of the information in this document. This documentation is provided "as is" without express or implied warranty.
Table of Contents
The font server uses the same client/server model as X. The basic structure is that of the X Consortium X11R5 X server, and those who know that code should find the os and difs (device independent font server) layers familiar.
┌─────────────────┐ ┌─────┤ difs ├──────┐ │ └─────────────────┘ │ │ │ ┌─┴──┐ ┌────────┴───┐ │ os │ │ renderers │ └────┘ └────────────┘
The difs layer interprets the requests, and handles the renderer independent work. This includes error checking of requests, and the top level font database. It also contains various utility functionality such as caching and byte swapping.
The os layer sets up the communications channel, reads requests and sends the raw data of replies and events. It also handles font server configuration issues, controlled by command line arguments and a configuration file.
The renderer layer contains all font-specific code, and is responsible for rendering a font (which may mean just reading a bitmap from disk, or may include scaling of outline data), computing a fonts properties and header information.
At startup, the font server handles any command line arguments, initializes any OS-specific data, and then sets up the communications. Various internal databases are then initialized (extensions, the font catalogue, etc).
The config file, an ordered list of font sources, cache size hints, default resolutions, and security information, is then read in. Each of these source names could be a directory name, the name of another font server, or some other string that a particular renderer can recognize.
The default font catalogue is then built up by taking each of the font source names and comparing it with the names a renderer recognizes. The one that matches this name will become attached to this source. A renderer will “understand” a name if it can parse the data in that directory, or recognize that it is a valid font server address, or recognizes a special string. Thus a collection of valid font path elements is built up. Each FPE has a set of functions to support opening a font and accessing its data.
Font information is accessed via method functions in the Font. When a font is first loaded, the header information and properties are loaded/computed. The font also initializes its function pointers to do the proper work. When specific metrics or bitmaps are required, they are access via the font's functions. A disk-based bitmap font will probably want to load all data when first accessed. A scaled font or FS font may want to do more selective caching. In both cases, the renderer can use the utility functions to keep track of this data. Changing values of bitmap formats could result in the font having multiple copies of data in different formats, which the renderer may use the utility functions to manage.
Each entity attaching to the server is a client. Each client has its own authorization and resolution information, and its own view of the font database. A font open to one client may not be open to another, though the font server may have it loaded.
After initialization, new clients can attach to the font
server and have their requests processed. For each request that
is searching for a font (OpenBitmapFont
) or
listing font names (ListFonts
,
ListFontsWithXInfo
), the pattern
is given to each FPE.
OpenBitmapFont
will take the supplied
name and pass it to each FPE.
The FPE will return one of
three things: Success, and the font
object; BadFont, because it doesn't
know the font; or BadFont and an
alias name, when it has an alias for the font. If
Success is returned, the server goes
on to create an ID (or find an existing one) and return a
reply. If BadFont is returned, it
goes on to the next FPE. If
it reaches the end without finding a font, an error is
returned to the client. If an alias is returned, the search
resets to the first FPE and
starts again, using the alias as the new font name. This
allows aliases to work across different
FPEs, without any ordering
restrictions.
When each FPE receives a font name to open, it searches for the font's existence. If it can't find, or can only find an alias, it returns BadFont and any alias. If it finds the font, it checks the authorization and license status of the font to that of the client. If it passes, it then creates a new font object, and reads and/or computes at least the font's header information and properties. (It may also want to produce the bitmaps and extents, but that choice is left to the renderer.)
When a font's information is accessed, the interpreter routine looks up the font ID to find the font object, and then uses the font's access functions to get the data. These functions will return the data in the format expected by the client.
When a client disconnects, all its references to any fonts it still has opened are removed. If no other clients reference these fonts, they may be freed, though the server may choose to cache them.
A server may be reset to flush the caches, re-read the configuration file, and a new list of FPEs to be built, via an OS-specific outside action. In UNIX, this will be handled via signals; in VMS it could be handled via an async trap or event flag.
In order to deal with numerous clients without major performance degradation, the server must be able to clone itself, or provide the client with a substitute server via the alternate server mechanism. Since both strategies have their uses, both will be supported. For a server that has plenty of host memory or CPU, but insufficient sockets, cloning may be a good choice. For a host with limited memory, assigning an alternate server on a different host may be a good choice. The server will make this decision based on configuration options.
The Client handles per-client information and interpreter status.
typedef struct _Client { int index; pointer osPrivate; int noClientException; int (**requestVector) (); pointer requestBuffer; int clientGone; int sequence; Bool swapped; long last_request_time; void (*pSwapReplyFunc) (); AuthContextPtr auth; char *catalogues; int num_catalogues; Mask eventmask; fsResolution *resolutions; int num_resolutions; } ClientRec, *ClientPtr;
The Font contains basic font information, including header information and properties.
typedef struct _font { int refcount; fsHeader header; fsBitmapFormat format; int (*get_glyphs)(); int (*get_metrics)(); int (*get_extents)(); int (*get_bitmaps)(); int (*unload_font)(); FontPathElementPtr fpe; int *client_ids; Bool restricted_font; } FontRec *FontPtr;
The ClientFont is a wrapper on top of Font, handling client specific font information.
typedef struct _clientfont { FontPtr font; int clientindex; } ClientFontRec, *ClientFontRec;
The AuthContext contains authorization information.
typedef struct _authcontext { char *authname; char *authdata; FSID acid; } AuthContextRec *AuthContextPtr;
These functions are associated with each renderer, and handle all aspects of font access. Font data access is controlled via another set of functions described later. These functions are intended to support the R5 X server as well as the font server. As a result, some design decisions were made to support both models. When the difs layer needs to access a font, it uses these functions.
typedef unsigned long Mask; typedef unsigned char *pointer; typedef struct _FontPathElement { int name_length; char *name; int type; int refcount; pointer private; } FontPathElementRec, *FontPathElementPtr;
The FPE's reference count is incremented when it is added to the current list of FPEs and when it opens a font. It is decremented when it is no longer in the current list and when it closes a font. All reference changes are handled by the difs layer. The count is required to support font catalogue changes that may occur while the fontserver has fonts open, and keeps FPEs from being lost.
typedef struct FontNames { int nnames; int size; int *length; char **names; } FontNamesRec, *FontNamesPtr; typedef struct { Bool (*name_check)(); int (*init_fpe)(); int (*reset_fpe)(); int (*free_fpe)(); int (*open_font)(); int (*close_font)(); int (*list_fonts)(); int (*start_list_fonts_with_info)(); int (*list_next_font_with_info)(); int (*wakeup_fpe)(); int (*client_died); FontNamesPtr renderer_names; } FPEFunctions; int init_fpe_type(Bool (name_func)(), int (init_func)(), int (free_func)(), int (reset_func), int (open_func)(), int (close_func)(), int (list_func)(), int (start_lfwi_func)(), int (next_lfwi_func)(), int (wakeup_func)(), int (client_died_func)() )
This is called by the renderer when it is initialized at the beginning of time, and sets up an FPEFunctions entry for the renderer.
The FPEFunctions have the following parameters:
Bool name_check(char *name
);
If name
is something the
renderer recognizes as a valid font source name, it returns
True
, otherwise False
.
ie, if name
is a directory name, or is prefixed by the renderer's prefix,
and the directory contains font data the renderer can interpret,
it would return True
.
int init_fpe(FontPathElementPtr fpe
);
Does any initialization work for the renderer. The name in
fpe
will be one whose prefix
matches the list returned when the renderer was initialized.
int reset_fpe(FontPathElementPtr fpe
);
Tells fpe
to reset any
internal state about what fonts it has available. This will typically be
called because the font server's FPE
search list has been changed. The
fpe
should reset any cached state
of available fonts (ie, re-read fonts.dir
)
int free_fpe(FontPathElementPtr fpe
);
Frees any renderer-specific data and closes any files or sockets.
int open_font(pointerclient
, FontPathElementPtrfpe
, Maskflags
, char *fontname
, intnamelength
, fsBitmapFormatformat_hint
, fsBitmapFormatMaskformat_mask
, XIDfontid
, FontPtr *ppfont
, char **alias
);
Opens the font. The bits marked by
format_mask
and
format_hint
are used where applicable. The resulting FontPtr is returned in
ppfont
. The
client
is optional state
information for use with blocking renderers. If the
fontname
resolves to an
alias, it is returned in alias
with a FontNameAlias error. This tells
the calling code to start searching again, using
alias
as the font name. The
renderer is expected to fill in any information specified by the
flags
.
Possible flags
values are:
#define FontLoadInfo 0x0001 /* font header info */ #define FontLoadProps 0x0002 /* font properties */ #define FontLoadMetrics 0x0004 /* font extents */ #define FontLoadBitmaps 0x0008 /* glyph bitmaps */ #define FontLoadAll 0x000f #define FontOpenSync 0x0010 /* force synchronous loading */
Once a font has been opened, the server may place it and the pattern it matched into a name cache, to avoid lengthy searching if the font is reopened. If the renderer does not wish the font to be in this cache (for licensing reasons), it should set the font's restricted_access flag.
int close_font(FontPtr pfont
);
Frees up all the data associated with the font.
int list_fonts(pointerclient
, FontPathElementPtrfpe
, char *pattern
, intpattern_length
, intmaxnames
, FontNamesPtr *paths
);
Returns in paths
up to
maxnames
font names the fpe
recognizes as matching the given pattern.
int start_list_fonts_with_info(pointerclient
, FontPathElementPtrfpe
, char *pattern
, intpattern_length
, intmaxnames
, pointerfpe_data
);
Initiates a ListFontsWithXInfo
.
Typically, a disk-based renderer will do the equivalent of
ListFonts
to gather all the font names
matching the pattern. A font server renderer will send the
request. fpe_data
provides a handle for any FPE-private data that needs to be
passed in later via
list_next_font_with_info()
, eg, the list of
font names for a disk-based renderer.
int list_next_font_with_info(pointerclient
, FontPathElementPtrfpe
, char **name
, int *namelen
, FontInfoPtr *pinfo
, int *num_fonts
, pointerfpe_data
);
Returns the next font's information. The renderer should keep any state
it requires in the fpe_data
field. num_fonts
contains the
number of replies remaining.
These two routines are split for because of the way both
disk-based renderers and font server renderers handle this
request. The first function initiates the action, the second is
used to gather the results. For a disk-based renderer, a list of
font names matching the pattern is first built up when
start_list_fonts_with_info()
is called, and
the results are gathered with each call to
list_next_font_with_info()
. In a font
server renderer, the first function sends the
ListFontsWithXInfo
request, and the
second processes the replies.
int wakeup_fpe(FontPathElementPtrfpe
, unsigned long *mask
)
Optional function which can be used for blocking renderers. Typical usage is for a font server renderer, where it is called when a reply is received, allowing the data to be read and the client to be signaled and unblocked.
int client_died(pointerclient
, FontPathElementPtrfpe
)
This function is called when a client dies in the middle of a blocked request, allowing the renderer to clean up.
These functions are contained in each Font. For many renderers, every font will use the same functions, but some renderers may wish to use different interfaces for different fonts.
typedef struct { INT16 left B16, right B16; INT16 width B16; INT16 ascent B16, descent B16; CARD16 attributes B16; } fsCharInfo; typedef struct { CARD8 low, high; } fsChar2b; typedef struct { fsChar2b min_char, max_char; } fsRange; int get_extents(pointerclient
, FontPtrpfont
, Maskflags
, intnum_ranges
, fsRange *ranges
, int *num_extents
, fsCharInfo **extents
);
Possible flags:
LoadAll /* ignore the ranges and get everything */ FinishRange /* magic for range completion as specified by protocol */
Builds up the requested array of extents. The extent data (which the renderer allocates) is returned, as well as the number of extents. closure contains any blocking state information.
int get_bitmaps(pointerclient
, FontPtrpfont
, fsBitmapFormatformat
, Maskflags
, intnum_ranges
, fsRange *ranges
, unsigned long *size
, unsigned long *num_glyphs
, unsigned long **offsets
, pointer *glyph_data
);
Possible flags:
LoadAll FinishRange /* magic for range completion as specified by protocol */
Builds up the requested array of bitmaps. The glyph and
offset data (which the renderer allocates) is returned, as well
as the number of glyphs. The
closure contains any blocking
state information. This function will build up the bitmap data
in the format specified by
format
so that the interpreter
can return it without any additional modification. This should
minimize data massaging, since outline renderers will hopefully
be able to produce the bitmaps in the proper format.
void unload_font(FontPtr pfont
)
The render will free any allocated data. Note that the
FPE function
close_font()
will also be called, and
should handle any
FPE data allocated for the
font.
int get_glyphs() int get_metrics()
These two functions are used by the X server for loading
glyphs and metrics. They expect the results in a considerably
different form. The
get_bitmaps()
and
get_extents()
routines both allow for
better cache control by the renderer.
Existing bitmap renderers already have their own concept
of font organization. In the X sample server, the files
fonts.dir
and fonts.alias
are used to list the known fonts. fonts.dir
maps file names to font names, while fonts.alias
maps font names to other font names.
These concepts will also be needed by other forms of fonts which the sample X server does not currently use, but the font server will, like Bitstream outlines.
For those renderers that support scalable fonts, several issues must be addressed:
An XLFD name must be parsed to determine the requested resolutions and/or sizes. | |
Many of the standard font properties have values that depend on scaling (eg, RESOLUTION_X, POINT_SIZE). | |
If resolution information is wildcarded, the proper default resolution should be supplied. |
The font name pattern supplied to
OpenBitmapFont
or
ListFonts
may require some
parsing to be recognized as a scalable font known to the
renderer. The
PIXEL_SIZE,
POINT_SIZE,
RESOLUTION_X,
RESOLUTION_Y, and
AVERAGE_WIDTH all need to
determined from the font name pattern. The master font
must then be found, and scaled appropriately. Any
unspecified values that cannot be determined should be
replaced by the proper defaults. For size fields, this is
whatever the configuration specifies. For resolution
fields, these should be taken from the client's
resolution list, if set, or from the server's
configuration.
Part of scaling a font is scaling its properties. Many scalable fonts will have a very large number of scalable properties. One way to deal with these is for the “master” outline to keep track of the property names, and supply new values for each instance of the font. If the property names are stored as Atoms, memory usage is kept to a minimum.
The font server will also support large grain security. It will have both a limit of the number of users, and on the hosts which it will support.
Limiting the number of users is as much a server loading issue as a security issue. The limitation will be typically be set via configuration options or OS limitations. To change it, use:
void AccessSetConnectionLimit(int limit
)
A
limit
of 0 will set it to a
compiled constant based on OS resources (eg, number of file
descriptors).
Client-host based access control can be used to supplement licensing, and support font server load balancing by restricting access. As with licensing, this is OS-specific code. To manipulate these functions, use:
typedef struct _host_address { int type; pointer address; struct _host_address *next; } HostAddress; typedef HostAddress *HostList; int AddHost(HostListlist
, HostAddress *address
) int RemoveHost(HostListlist
, HostAddress *address
) Bool ValidHost(HostListlist
, HostAddress *address
)
AddHost()
adds a host to the
list
.
RemoveHost()
removes it, and
ValidHost()
checks to see if its on the
list
. In all functions,
the address
will ignore
any value in the next
field.
Network addresses are used here to avoid issues with host
name aliases. The caller fills in the desired type, and an
address of that form is returned. This is highly OS-specific,
but values for the type
and
address
fields could include:
#define HOST_AF_INET 1 struct in_addr *address; #define HOST_AF_DECnet 2 struct dn_addr *address;
The server will use a global host list, but having the list as an argument will allow licensing schemes to have their own host lists.
Licensing is a tricky issue, which each renderer will support in a different way. The sample font server will attempt to provide some guidelines, and present a possible implementation of some simple licensing schemes.
This is simplistic licensing based on the client's host. With this form of licensing, a font may be accessible to some host but not others. To get the current client's host, the following is used:
void GetHostAddress(HostAddress *address
);
A renderer can also use the host access functions to keep
a list of the licensed hosts, and ValidHost()
to check a client.
This contains the protocol dispatcher, interpreter and reply encoding routines.
The interpreter is table driven off the request code. The
dispatcher gets a request from the os layer from
WaitForSomething()
, and uses the
request code to determine which function to call. eg, a
CloseFont
request would call
ProcCloseFont()
.
Each request's routine handles any applicable error checking, and then does as much work as it can. For font related requests, this means converting the request to the proper arguments for the renderers.
If any replies are generated, the reply data is gathered into the bytestream format, and sent via os write functions to the client.
If the byte order of the client and server differ, the above is modified by having the dispatcher call an intermediate function which re-orders the request to the proper byte order. Replies go through similar swapping.
To minimize delay caused by font server request, clients can be blocked while they wait for data to be produced. This is primarily intended for FPEs using a remote font server, but can be used anywhere where the font server can pause to handle other client requests while data needed to satisfy another is produced (possibly via multiple processes).
Bool ClientSleep(ClientPtrclient
, Bool (*function
)(), pointerclosure
)
Puts a client to 'sleep'. This means the client will no
longer be considered while the server is dispatching requests.
function
will be called
when the client is signaled, with the
client
and
closure
as its arguments.
Bool ClientSignal(ClientPtr client
)
This should be called when the client is ready to do more
work. At this point, the function given to
ClientSleep()
will be called.
void ClientWakeup(ClientPtr client
)
Puts the client back to its normal state processing requests.
Bool ClientIsAsleep(ClientPtr client
)
Can be used to check if a client is asleep. This is useful for handling client termination, so that any requests the client is waiting upon can be properly cleaned up.
For handling a font server renderer request for
OpenBitmapFont
the renderer will
send the request to the remote font server, and the call
ClientSleep()
. The font server
will then continue processing requests from other clients,
while the one making the request is blocked. When the reply
returns, the renderer will notice when its
wakeup_fpe()
function is called. At this
point the font server renderer will read and process the reply,
ClientSignal()
will be called,
and the closure
function will be called.
It will request the data from the renderer, completing the
request, and call
ClientWakeup()
to return the
client to normal status.
This layer also contains the resource database, which associates fonts with IDs, extension interface functions and the server initialization and reset control.
This layer contains OS specific routines for configuration, command line parsing, client/server communications, and various OS-dependent utilities such as memory management and error handling.
ReadRequestFromClient()
returns a full request to the dispatcher.
WaitForSomething()
is where the
server spends its idle time, waiting for any action from a
client or processing any work left from a blocked
client.
When a client attempts to connect, the server will call
int CheckClientAuthorization(ClientPtrclient
, AuthPtrclient_auth
, int *accept
, int *index
, int *size
, char **authdata
)
to see if the server is set to allow the client to connect. It may use licensing or configuration information to determine if the client can connect.
When then connection is established, the server will use the
typedef struct _alt_server {
char subset;
char namelen;
char *name;
} AlternateServerRec, *AlternateServerPtr;
int ListAlternateServers(AlternateServerPtr *servers
)
to return any alternate server information it may have.
When the client limit is reached, the font server may attempt to copy itself, by calling
int CloneMyself()
This function will (if the configuration options allow) start a new font server process. This is done in such a way that no pending connections should be lost, and that the original server will accept no new connections. Once the original server has no more clients, it will exit.
Catalogues are configuration dependent, and hence sent by OS-dependent methods. In order for the difs layer to get them, it uses
int ListCatalogues(char *pattern
, intpattern_length
, intmaxnames
, char **catalogues
, int *len
)
which returns the list of all catalogues it supports which match
the pattern. This function will be used by the catalogue
manipulation requests, as well as by renderers when they give
their ListFonts
results.
int ValidateCatalogues(intnumber
, char *catalogues
)
Can be used to validate a list of catalogues, returning
True
if the list is acceptable.
These provide access to the current client's resolution and authorization data. This form of interface is supplied rather than passing it to all renderers in the FPE functions because the data may be complex and/or uninteresting to all renderers.
AuthContextPtr GetClientAuthorization()
Returns the authorization data for the current client.
fsResolution *GetClientResolutions(int *num_resolutions
)
Returns the list of resolutions that the current client has set.
Functions for swapping a 4-byte quantity, a 2-byte quantity and inverting a byte.
void BitOrderInvert(pointerbuffer
, unsigned longnum_bytes
) void TwoByteSwap(pointerbuffer
, unsigned longnum_shorts
) void FourByteSwap(pointerbuffer
, unsigned longnum_longs
)
Functions taking a desired extents and a bitmap that will return the bitmap properly padded.
int RepadBitmap(pointersrc
, pointerdst
, fsFormatsrc_format
, fsFormatdst_format
, intwidth
, intheight
)
Takes a bitmap in src_format
and converts it to one in
dst_format
.
Existing bitmap-based renderers use atoms to store strings
for property information. Rather than duplicate this code in
each renderer, it lives in the
util
directory.
Atoms will be especially useful for property information, to prevent many copies of the same strings from being saved. Using atoms for comparison when modifying properties after scaling is also more efficient. Since atoms will will exist until the server is reset, they may want to be used sparingly for property values to avoid extraneous string data.
typedef unsigned long Atom; Atom MakeAtom(char *string
, unsigned intlength
, Boolcreate
)
Returns the atom associated with
string
. If
create
is true, a new atom will be
created.
char *NameForAtom(Atom atom)
Returns the string associated with
atom
.
This section describes in-depth the action of each protocol request. In all cases, the request is first error checked for simple length or value errors, with the server immediately returning an error if one is encountered.
When a new client attempts to connect, the server first
checks its initial authorization information to see if the
server is willing to talk to it. This will be handled in some
OS-specific form using CheckClientAuthorization()
.
If it passes this test, and the server has sufficient to
resources to talk to it, the server sends accepts the
connection and returns its connection block. If the
connection fails, the server returns the proper status and a
list of any alternate servers it may know of (gathered from
ListAlternateServers().)
Returns the list of extensions the server knows about. Any extensions will be initialized when the server is first started.
Returns the information about the requested extension, which was set when the extension was initialized.
Sets the requesting client's catalogues after verifying them with the supported catalogues.
Creates a new authorization context and fills it in.
The list of authorization protocols is then checked by the
server with
CheckClientAuthorization()
. If
any are accepted, the
AC is placed in the resource
database and Success
is returned with the
name of the accepted protocol. If more than one is accepted,
Continue
is returned with each
of the accepted protocols, until the last one which has
status Success
. Otherwise
Denied
is returned.
Looks up the AC in the resource database, and frees it if it finds it. Otherwise an Access error is returned.
Looks up the AC in the resource database, and set the client's AuthContextPtr to its value if it is found. Otherwise it sends an Access error.
Iterates over each open FPE, calling the FPE's
list_fonts()
routine passing it the
pattern. When all FPE's have been processed, the list that
has been built up is returned. Note that the same
FontNamesPtr is sent to each
FPE in turn, so that one list is built up. An FPE may
restrict the fonts it returns based on the client's
catalogue.
Iterates over each FPE, calling its
start_list_fonts_with_info()
function to
prime the FPE's renderer. It then calls the FPE's
list_next_font_with_info()
, sending each font's
data to the client until no more fonts remain. When all FPEs
have been processed, the final reply with a zero-length name
is then sent to mark the end of the replies. An FPE may
restrict the fonts it returns based on the client's
catalogue. Note: an issue exists with font aliases which may
require this to change, since an FPE may contain an alias
pointing to another FPE, and cannot therefore return the
font's info.
The pattern is first searched for in the font server's
name cache. If it doesn't find it, the server iterates over
each FPE, calling its
open_font
function with the
supplied pattern. This will return one of the following
values:
an Access error, which means the renderer has the font but the client does not have access to it because of some form of licensing restriction
a Font error and a NULL alias parameter, which will cause the next FPE to be tried
a Font error but a non-NULL alias, which will cause the search to start over with the first FPE using alias as the new font pattern
Success, in which case a valid font has been found.
If the end of the FPE list is reached without having found the font, an error is returned to the client. If an Access error was encountered, it is returned, otherwise a Font error is returned. If a valid font is found, its reference count will be incremented and it will be checked to see if the client has already opened it before. If so, the previous ID will be returned. Otherwise the font will be placed in the resource database.
The renderer will fill in the font's header and property information, and may also choose to load or create the font's metrics or glyphs. If the glyphs are built, they will use any supplied format hint.
Whenever a new font is successfuly opened, the font and its name pattern will be placed in a name cache. This cache exists to minimize the amount of work spent searching for a font. It will be flushed when the font catalogue is modified. Client's with private font catalogues will require private name caches.
The fontid is looked up in the resource database, and the font's header and property info is returned.
The
fontid is looked up in the
resource database. The supplied list of characters
(interpreted according to request type) is then translated
into a list of ranges. The font's
get_extents()
function is then called. It
builds the requested list of extents, and returns them along
with the number of extents. The results are properly swapped
and sent to the client.
The
fontid is looked up in the
resource database. The supplied list of characters
(interpreted according to request type) is then translated
into a list of ranges. The font's
get_bitmaps()
function is called, and the
renderer will build up the requested bitmaps, using the
specified
format, and returns the
bitmaps, the number of glyphs and the offsets. The offsets
are properly swapped and the offsets and bitmaps are sent to
the clients.
The configuration mechanism is a simple keyword-value
pair, separated by an '=
'.
Configuration types:
cardinal | non-negative number |
boolean | "[Yy]es", "[Yy]" "on", "1", "[Nn]o", "[Nn]", "off", "0" |
resolution | cardinal |
list of foo | 1 or more of foo, separated by commas |
Here is an incomplete list of the supported keywords:
| in the first column, a comment character |
| Ordered list of font path element names. |
| List of alternate servers for this FS. |
| Number of clients this FS will support before refusing service. |
| Whether this FS should attempt to clone itself or use delegates when it reachs the client-limit. |
| The default pointsize (in decipoints) for fonts that don't specify. |
| Resolutions the server supports by default. This information may be used as a hint for pre-rendering. |
| Filename of the error file. All warnings and errors will be logged here. This information may be used as a hint for pre-rendering. |
| The TCP port on which the server will listen for connections. |
| Whether syslog(3) is to be used for errors. |
Each renderer may also want private configuration
options. The names should be prefixed by the renderer name, ie
pcf-
, atm-
.
Example 1. Sample Configuration Entries:
# allow a ~a megabyte of memory to be reserved for cache data cache-size = 1000000 catalogue = pcf:/usr/lib/X11/fonts/misc,speedo:/usr/lib/fonts/speedo